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      1. ?
        Alert Banner

        On May 28, Chancellor Gary S. May wrote:

        “The events of this week also cause me to believe even more strongly, if that’s possible, in building an inclusive environment that recognizes and respects people of all backgrounds and experiences. I remain committed to that and hope you will do what you can to eliminate racism, sexism, and other negative influences on our progression as a nation.”

        We join Chancellor May in these efforts toward building diverse, inclusive, and equitable environment in the Department of Communication and at the University of California Davis. To learn more, including a list of resources are available for students in crisis, need of support, or who have experienced racism or bias, click?here.

        Important Covid-19 Information:

        In light of the Covid-19 situation, ?all UC Davis Spring 2020 course will move to virtual instruction. ?As a result, the department’s administrative functions have moved to remote work conditions until further notice. ?At this time, the preferred method of contact for departmental staff members is e-mail; please visit our?administrative staff contact page?for further information.

        Communication Research Labs

        Several Department of Communication faculty members maintain research laboratories in which they conduct cutting-edge studies exploring questions probing societal interactions.

        C-square Lab

        The digital revolution has fundamentally changed the way that we can learn about the human communication processes. As massive digital trace data become increasingly available with tremendous granularity and precision, we are able to address core questions in communication studies in new ways and opens up new areas of inquiry. The Computational Communication Research Lab (also known as the C2 or C-square Lab), directed by Cindy Shen, Martin Hilbert and Seth Frey, is broadly focused on computational social science methods to examine fundamental questions in communication. Some ongoing projects include: online social networks in massively multiplayer online games; peer production on Wikipedia; gender dynamics in virtual worlds; the?behavioural patterns of artificial intelligence and social algorithms; tweets and citizen protests; network dynamics of world Wide Web; and physician rating websites.


        D.I.C.E. Lab

        The Dynamic Interactions in Cognition and Emotion (D.I.C.E.) Lab, under the direction of Narine Yegiyan, explores how individuals process media messages on- and off-line. Researchers in the lab focus on how human emotions guide our information processing strategies. The D.I.C.E. lab uses both physiological and self-report measures to examine the interaction of emotional reactivity, attentional demands, and attitude formation and learning. Studies in the lab apply theories of motivated cognition to improve understanding of how formal features of mediated messages and their content elicit responses, which then contribute to how these messages are selected, encoded and used in later on decision making.


        VICTR Lab

        The Virtual Interaction & Communication Technology Research (VICTR) lab, for which Jorge Pe?a is the director, studies the uses and effects of interactive technologies. Researchers employ empirical methods to understand how people think, feel and communicate in virtual environments (e.g., video games and simulations). Researchers are interested in understanding how the design features of video games and virtual environments affect online and offline experiences, and how virtual experiences can be leveraged to improve our lives.


        CHATR Lab

        The? Communication in Health and Technology Research (CHATR) lab,?under the direction of Jingwen Zhang, explores how technology and features of new media play a role in health communication, shaping and influencing behaviors and medical decision-making. ?Researchers in the lab focus on designing and testing the effects of theory-based technologies in changing health behaviors and outcomes. The projects mostly adopt an experimental approach employing both self-report measures and objective behavior tacking data.?